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(+3)

This game is super neat. Good presentation, and easily understood combat. The only downside is that beyond customizing the wheel (which is an awesome idea), there isn't much else in the way of strategy. I found myself just waiting for my turn to come and I wasn't sure whether holding to increase the power really did anything in the way of gameplay. Cool idea for sure though, I had fun!

It also would be nice to have a more clear idea of whose turn it is, but that's a nitpick. Maybe a sound cue for when it's the player's turn would be nice.

Thanks for the feedback, a turn indicator would have been really handy. Glad you enjoyed the game, we tried to add in some player agency with letting you decide on the power on the wheel, so that it was just not a button press  ^^