Nice! I had an idea about a dog-walking game years ago, but of course I didn't think about this until I was well into the jam.
This is a very nice execution (much better than the non-idea I had lol). I was a little confused about which ghosts were bad at first. I expected them to be red since the "bad ghosts" slide had a red background, but once I saw the white ghosts, I went all out. The game controls pretty well at first. It seems like the hellhound gets stronger the longer the game goes (or the more points you get)? Once the arrow ghosts show up, the game dynamic changes a lot. The game looks really nice, too!
The archers ended up feeling a little out of place. The game takes on a bit of a bullet hell feel, but you lose control more with the hound. And bullet hell games are all about precision control. From a design standpoint, I think it'd feel better if you could eat the archers, too? But thematically, they're supposed to be the good guys, right? Felt a little disjointed. But I'm only nitpicking. Y'all did great. This is a good game and a good jam.
Well done!