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Last week was very intensive. I've finished my save system, finished game settings and menus. Also in Sunday I wrote subtitles for character's speeches. Now I almost finished the demo and can release it at the end of this week. 

My current main task is localization. In Unreal localizing a text is not a big problem because the engine has built-in localization system. Thank God it has. Anyway I have a lot of text there and this work will take hours.

Then I'm gonna fix all bugs I'll find in the game and make some visual improvements. 

Here are some screenshots.


That's how subtitles look in game. Text has white color with black outline so it must be visible on both black and white background.


 And on the second picture we have a settings window with graphics tab opened. For testing purposes I left all the settings to minimal values. Honestly my PC is old and I have performance problems on epic settings. Although I tried to make this game super optimised it show 15 fps with high settings. On modern systems it must run pretty fast. 


And here is the last screen I'd like to present. Saved games list. Above there is a drop list with players' names. 

When player starts a new game he also creates a new player with unique name. All his progress will be stored for this name so different people can play Storoj on one PC. 

Game automatically saves progress at the start of every episode. Player can replay any episode he opened. Maybe later I will add some branches and different endings. This save system allows player easily check another path. 

I think that's all I wanted to tell about my weekly development progress. Hope at the end of the next week I'll represent first Storoj footage in normal quality.