Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

High score? The game ends up being rather cheesy - by leaving some balls behind your paddle, you can keep moving up/down and scoring those points. I'm not sure if this was intentional design; but it could indeed be leaned into. It ends up being a different game entirely.

I think this was rather well constructed.  Perhaps try not having all the balls be the same "blob" - once the majority of the blob is across the screen, you're done for: and this is largely an inevitability. Maybe stop the balls off-screen from blobbing.

I had a couple physics bugs, unfortunately. Once, the balls spawned behind my paddle, and I couldn't hit them. This time, the two balls orbited around each other for a long time. I think that the tutorial was well-implemented, and the game looks great. I think when "no action is detected", it should probably impart some movement left/right to get it going again?


(+1)

Thankyou for the absolutely magnificence feedback!

The Lack of Action Part was suppose to work and make the ball fly into your paddle when the 2 ball spinning ring happened, but for some reason the build version never worked and I had to submit it as is.  I fixed it right after the jam and it now works as intended.

Yeah, you can cheese it and I decided to leave it in. I kept working on the game and I made it alot harder in general and I am in the process of smushing out any possiblitiy of moving the paddle in between a link.

Thankyou again for the fantastic comment and playing my game!