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It's nut's that this was made in 48 hours. There's a crazy number of levels that all feel really well designed. There's lot's of different puzzle mechanics all stemming from the main system. The art and music are all super solid. Frickin impressive.

(3 edits)

Thank you for the kind words! We actually had 2 people who did nothing but design levels after we established mechanics. That really helped us explore the concept in depth while allowing us developers to keep building the game in the tight timeframe. Then of course our artists and musicians just did incredible work. I'm still blown away and humbled by how talented all of my team members are.