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The story for isle is basically humanity destroyed itself, and all remaining humanity were put into a simulation controlled by two AIs, //IVORY-LOTUS// and //IVORY-MIND//. The simulation has you trying to escape an island you were forced onto by some people. Each time you either die or escape(except one), you end up back where you started; the camp where the people who accidentally got you onto the island keep others captive. Remember when I said each time you escape(or die) you end up at the camp, except for one? That ending technically counts as the "true" ending. After gathering four artifacts and activating a portal, you enter what could be thought of as the boss fight.  //IVORY-LOTUS// starts an exit protocol to take you out of the simulation, but it's interrupted by //IVORY-MIND//, who attempts to kill you. It is stopped by //IVORY-LOTUS//, and after a short conversation, the two start fighting due to conflicting morals. //IVORY-LOTUS// believes that by letting other people leave the simulation, they can restore what's left of the world, while //IVORY-MIND// believes that by letting what remains of humanity leave the simulation, the world will be destroyed by them again. //IVORY-LOTUS// resumes exit protocol, while Agents(glowing white roblox characters) try to kill you. When exit protocol reaches 100, an exit is opened. By walking through it, you return into the real world and into a scene similar to the one in an ending of this, where thousands and thousands of chambers looking just like the one you came out are lined on horizontal walls. After a while, you eventually reach the exit, and leave the facility.

Great :) This whole concept is far from being very unique or new. Makes sense, that there's quite some games that use it one way or another. Thanks for the detailed story summary!

you're welcome!