Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The characters and their animations were really cute.  I did like the puzzles, thought having read your comments now I think I might not have liked them as much if I'd been forced into the one-way solution of choosing one character per ability ^_^;
I noticed a couple of things - one was that crossing "bridges" (blocks dropped into the gaps) was only possible by exactly aligning the characters' feet horizontally with the bottom line of the block.  It was a bit annoying.  In at least one instance, I somehow managed to push the block into the gap and have it snap to a diagonal, so I had to reset.
In general could definitely be fun with the little things tweaked.  Thanks for the experience!  Cheers.

(+1)

Thank you for the review!

The character hitbox is indeed a bit off. The hitbox was created when we were using a placeholder sprite, and we only added the final versions of the sprite on the last day, and didn't get the opportunity to update the hitbox.

With the current number of abilities, having to choose one character per ability isn't quite as fun as it could be, but with more abilities and more puzzles specifically designed to work with the feature, having to decide which abilities go to which characters could be a very interesting part of the puzzle.

currently the boxes falling into pits is based on whether the center of the box is over the pit because it was easiest to code, but if we update the game after the Jam, that falling mechanic is one of the thing's we'll improve.