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(+1)

Thank you for your review, I hope those didn't bother you too much...

The level that made you wait was entirely my fault. I thought that a level breaking a bit the game's fast paced rhythm would be a good idea if it traded it for the "what's gonna happen, am I going to get to the end in time?" part. It might have been too long of a wait though.

The outline part was both a workaround for people with resolutions that crop the screen (it's our first Game Jam, we aren't familiar with itch.io presentation at all) and a way to make it clear what and where the goal was, I can understand how it looked like an auto-lock though.

Thank you for rating the game, we'll do better next time thanks to those reviews!
Good luck for the Jam!