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(+1)

Interesting interpretation of the theme! A few suggestions:

  • Make the aim pointer bigger & brighter, right now it just blends with the environment & it becomes hard to aim
  • I realized you can just click as fast as you can, unleashing an almost continuous stream of fireballs, - this makes the game too easy, maybe there should be a cooldown period before you can fire again?
  • Explosions are too big, they make it hard to understand where’s the enemy and whether you killed him or not
  • There probably should be at least some pointer to your finish location, otherwise you just keep aimlessly exploring the labyrinth
  • It would be nice to have some variety in enemies & level design

Anyways, managed to finish the game (I hope that green room is the finish?), good job!