Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I love the aesthetic feel of the game. Everything just works together.

I did not quite got the gameplay catch with 2 screens, most of the time you can just ignore the 2nd one.

(+1)

Thanks for the feedback! For most of the game, from a mechanical perspective, it really doesn't matter which side you focus on. Mostly, it's a narrative device for players who care about which of the two traits remain. It only starts to really matter towards the end, as more puzzle-esque mechanics are introduced.

(+1)

That's what I figured. But I thought that introducing those mechanics earlier would have been nicer to keep the player engaged.

Anyway, don't let me design your game over you. Good job!

Not at all! I appreciate any feedback. Definitely had a tough time trying to strike a balance between:
1. The joy of the physics playground
2. The emotional experience of messages, and the meaning behind choice or the lack thereof
3. The mechanical puzzle aspects

Your comments definitely highlight the struggle, and it might have been better to try to cut one of those three aspects entirely, and just focus on two.