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Controls are really tight. I appreciate the speed of the animations in keeping with the hardcore pace of the game. This is a very specific type of game, with a specific niche, but there's definitely an audience for this kind of thing. I don't necessarily agree with the comments saying to make it easier, but this definitely isn't, nor should it be, as mass crowd pleaser type of game. Could definitely use some in-game tutorialization to at least introduce you to which characters can deal with which obstacles though.

With these kinds of games though, I think presentation is a huge part of what makes or breaks them. It's important to be able to get players into a trance-like flow state, and the art and music will play a huge part in that if you keep iterating on this project.

thank for that feedback! we didnt want to make game that hard, but we didnt have enough time to balance enough. still i have a lot of fun playing it!