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(+1)

The game looks great and was quite fun. The only thing I have to say is that the game feels like its  trying to be a puzzle or an action game at the expense of each other. 

If it was trying to be action based there would be no need to have a limit of 1 bullet you could have 3, 5 or 10 and control them all at once which might be pretty fun and having them being on a timer to die rather than being destroyed when they touch a wall (they could bounce instead or something).

 If it was trying to be puzzle based the bullet dodging element could be handled more carefully and the bullets could be more lenient to mistakes that lead them to being destroyed which can lead to frustration through failing execution . Another thing is the current objects aren't used as puzzles too well, for example lasers can always be gotten past by destroying the single bullet it fires or by destroying the laser that firing 3 bullets. Both of those are execution based but not that thought provoking to feel as puzzles because that works as a solution every time.

(1 edit)

Wow, thank you so much for your detailed feedback, really appreciated!
Great suggestions, we actually had a hard time committing to either puzzle or action focused gameplay. We then settled on the former, but we got a bit carried away with the action parts in the end. Also we totally overlooked those puzzle breaking "exploits", haha^^"