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Interesting idea. I found the tethering mechanic pretty difficult to control, though when I did use it effectively it was satisfying. I also liked it when I blew an enemy up.

Thank you for your feedback. Honestly we spent a lot of time implementing the tethering mechanic.  At the end we wanted it to feel like a rope. (Our idea was a grappling gun) The visual representation was kind of complicated. So there is still ways of improvment. Anyways i am glad you liked our game!