cool to see a 3D game in the jam! enjoyed some of the environmental details, like the doors not opening fully in the broken sattelite and being able to look out into space (which also helped sometimes when navigating).
the gameplay itself isn't all that exciting, and sometimes i got kinda lost - maybe more distinct landmarks in each hallway might have helped? it was also confusing at first when i couldn't interact with most of the puzzle objects (maybe grey them out or have an X over the cursor or something).
had a nice time though! very cool project all around
P.S. noticed that pressing tab puts a border around the screen, and then you can't tab again until you click the mouse to make the border go away - guessing it's some weird thing where unreal thinks you're trying to tab-select the next field lol