Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

As a platformer, the controls and the feeling of controling these babies felt fine. Dragging the other counterpart around didn't greatly hamper the feeling of movement, instead adding to it when they're swinging with you.

For the Q/E skin growth/shrinkage mechanic, I would suggest to make it a hold down control rather than an on press control - pressing either once doesn't feel like anything's happening, since there's no instant feedback. 

I think it's also rather important to have an indicator of when each twin can interact with the world - something like a climbing animation state for the boy and the skin being outlined as the girl. Shift as a swapper would better be replaced with space or f - something closer. 

A bit of a morbid theme... the needle balls and the death sounds definitely were a little... off. I enjoyed it overall. I ended up throwing in the towel at the first level with a pill - I couldn't bear to die one more time.

(+1)

I agree with you about the change to the skin stretching mechanic, I debated about changing it but I didn't feel like it was needed at the time and I needed to deal with the graphics aspect of the game.

I didn't consider much the placement of the key but, yeah, F would have been a good replacement. I'm used to the shift key and that's why I used it. Fun fact, the baby sprites were made as placeholder art using a mouse and photoshop, so that should give you an idea why I didn't add animations; they weren't on my list of stuff to add in the game, tight controls and decent level design were my main goal.

The morbid theme was intentional as the whole conjoined twin skin stretching is too, the sfx were also hastily made and I wanted to change them, but didn't have the time. The needles were also drawn in the same way the babies were. 

Thanks so much for taking the time to play and review MY game! In retrospect the game is wayy more difficult than I intended it to be, I'll publish a walkthrough later if you're still interested :D