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I love pixel art, so you already had me there.


In retrospect, I guess seeing the mouse cursor should have clued me into the fact you have to click the sticky notes, but I still think it could have been communicated better. The first note had a drawing that didn't mean anything, so why would the arrow be instructions? My brain put both on the same bucket as decoration.

And sticky notes are just not dangerous, which made it hard to realize I was dying to them. I even thought the drawings themselves were killing me somehow.


Still, very cute and fun. And I didn't find any bugs except the intended one.

Haha, you're completely right I was like oh god, I'm out of time to do a proper tutorial level well guess I'll draw a cursor on the sticky notes and cross my fingers for trial and error! The original story concept was that the bug would make the post its too heavy and it would fall off the wall, alerting the room's occupants(defeat), but I didn't know how to make a cutscene like that in this time frame. Thanks for the feedback and the kind comments!

Oh, I get it now. To be fair, if the note fell off the screen with my character before the reset I think that would be more than enough to explain it. Yes, it's a bug, but falling off the screen before a reset is a time-honored tradition.

And as for the tutorial, I think the second note threw me off more than anything else.  It's impossible to know now, but I think leaving only one note, the one with the arrow, would have made it easier to get it quickly. Still, props for working word-less toturials. Most people here can read English, of course, but it's always nice to see language-independent game.

Thank you haha I'll keep that in mind when designing such things!