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(+2)

I used the web version - so some of this might be different in the desktop version.

It was adorable to join up these shibas. It's an interesting way to interpret the theme - but very nice.

I enjoyed this game, but some things were unclear while playing it. Sometimes when clicking a magnet, it doesn't move, or doesn't change - and it's unclear which magnets are clickable and which aren't. I think that making the difference clearer would be a decent step towards user-friendliness. 

With the portal-style instruction boxes - it's a great idea. I think the only that needs changing is to make the mock cursor much more visible, so that the concept of "clicking" is better communicated.

Unfortunately, I got stuck at 7 (without a working restart), but up until then, each puzzle was very doable, and on a good difficulty curve, and I enjoyed them.