Great looking game and it's really fun at the start but then once you have a good gun setup then it feels like ages before the boss shows up. It would be nice if the gameplay was a bit more varied between these stages. Maybe modules could have a life span so they destroy themselves after 20 seconds and then you always have to keep building your ship.
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I think if I expand on this in the future I want to try having more modules but they're easier to lose. Maybe taking a hit to one damages the ones next to it and then you lose them? There's a mechanic where losing a module detaches everything that was only attached through that module so if they vanished after 20s that would be a nightmare..... unless.... maybe it could only be for the outermost ones, so there's a motivation to keep grabbing pointless ones just to protect your good ones? That might work? IDK