Thanks for playing! I'm glad you liked it. There are a few novel puzzle ideas I could squeeze out of what I have so far, the only main puzzle rule that I cut (for time) was a "portal tile" that would allow two isolated groups of islands to connect even when not adjacent. The camera being locked was a conscious decision (I don't know if it was a good one), and I certainly could have used more time to position each levels camera more optimally.