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One other thing which occurs to me: I wonder if it would be good to have some kind of visual feedback when the player tries to use the controls while in darkness. It's great that the flower changes to indicate the moment when you pass in and out of the light. But maybe some acknowledgement that you've pressed the keys, to indicate that the controls are broken on purpose, not the game. Anyway, great job, I love this one!

Wow this idea is brilliant! My tired mind during the jam cannot come up with better ideas lol. I currently don't have any concrete plan for a possible full-fledged release of the game but if I do, the visual feedback will be the first thing I improve. Thanks for the suggestion! One question: did you submit any game? I can't find any game with your name on it :<

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Aww, that's so kind! Thank you for looking. It was my first game jam, and I had to cut it short at lunchtime on Sunday because it was my dad's birthday. I did finish a wee game, and was very proud of myself, but I didn't get the chance to actually submit it. Next year, I hope!