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I saw this as a small micro game, as it's design is very simple and straight to the point. It could maybe become some form of dodge pattern in another game?

However, there are some issues with the design at the moment. First, I was always asking myself what the failstate is, is it's not clear what happens when you get hit. Then it's very easy to get cornered with no way to get out. I guess a more gentle hitbox could solve that.