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(1 edit) (+2)

Took me a while to realise that the entrance is the finish line, also there's probably no reason after connecting magnets to go on top. But a fun game, I liked it.

The destruction mechanic also was surprising but this was probably the best moment when I learned that I can interact with stuff. This can be expanded!

The controlls, yeah as few noticed don't work so great, though I didn't have any problems with it. However, I think this would be great game for motion movement mobile game. 

Also bare in mind that nowadays people own stuff like ps4/5/steam controllers which have motion controlls build in, so You could made an option to use it (just an idea, its easy to be a smartass now, its difficult to do it in 48h). But maybe an idea for the next time;p

(+1)

All very true! We didn't even consider motion controls so that's definitely something we'll have a look at in the future!
Also yeah I was very close to adding more intractability (namely objects with physics that can be pushed and shoved around) but we have already locked in our level designs and it wasn't worth changing them during the 28 hours, But worry not! I've got some fun level ideas brewing in my head that may come to light later on!