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Very nice realization of a popular puzzle-concept! Well-designed difficulty curve (though I found level 12 a bit too easy), unobtrusive music & sounds, it's always clear what to do or why something doesn't work (subtle screenshake when walking into a wall, missing squares rotate when one tries to enter the goal without them) and level 9 introduces a very clever twist to keep things fresh. Good job! :)

Thanks! Yeah level 12 is a bit easier that the others but i though i should give the player a breath before getting into the last level which is quite a bit different in the approach but yeah i agree >_<

Thanks again! I really appreciate it :)