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Well done! It's fun to see a game that has a similar idea to yours but goes into a completely different direction. I was initially confused that there was no timer for the bomb but the beeping and breathing are much better mechanics to increase pressure and communicate the time limit. Loved the absurdly detailed book as well. It's little things like this that really make your game stand out.

Thanks! Yeah, looks like your game is a bomb one as well. I just love the tense atmosphere, it's one of my favorite things to create and play.