Thank you for the feedback my friend, this is really valuable!
I've been toying around with the amount of push and pull quite a lot, trying to remove the feeling of being out of control -- the kinds of death you describe I've had on several occasions myself.
Ironically, I added it with the focus of giving the player more authority over where they are going, but I've heard from several people now that its unintuitive.
If you don't mind chatting to me about this - do you think adding an animation would help with this? Or maybe remove the possibility to spam the throw, in order of enforcing a slower, more deliberate gameplay style? Hmm, or maybe remove the second throw as you suggest, but implement air strafing??