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Really wasn't that hard to figure out the ending. I felt this could have been optimized better and fleshed out a little more while toning things down a bit, for e.g; the landscape surrounding the area felt really pointless as upon starting you just know there is absolutely nothing out there (or at least you assume that, and never bother to check) so really the landscape just uses up memory that could have been spent on other models, such as walls, gates, fences, etc. Just some advice. I understand this may have been thrown together as practice, but I think you would do well to heed my advice next time around. Also, the walking speed was way too fast. It made navigating the tight corners of the house kinda frustrating. It's best to have a slow walk speed with a quick sprint to compensate for wide open areas. Good luck and I hope this helps!