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(+2)

Nice take on the theme, and I found that the risk and reward factor for taking pieces was just right. Many of my battles lasted a while due to healing or simply hitting a brown 0 piece, but there's a ton of potential for other pieces that could make the gameplay loop even more chaotic and strategic. The art is great, and I really liked that all of the enemies were unique and fit together extremely well. Great work!

(+1)

Thanks! Yeah right now battles can last forever thanks to endless potential healing haha. Adding other pieces and mixing in new mechanics would be fun to try, glad you found potential in it!