Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

One more thing. I think in the falling section I was hitting J a tiny bit to early so it felt as if the press didn't register. If you increase the pick up range on the gems I think that would help as well.

Got it. Thank you so much for adding clarity. You've already sparked some ideas for me on how to fix this. We'll definitely play with your idea of having the spirit rejoin instantly instead of having a delay. I also think we might experiment with input buffering so the player pushes J while in the returning state, they immediately starts a new tether when they rejoin. Smash Bros uses input buffering like this and it makes it feel super responsive. I've found it to be a very player-friendly affordance that makes for great design. Thank you again, this is huge!