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Interesting! It is definitely more of a combat level than the other 2. At first the levels were all very hard, if even possible. In the last minute rush to polish I made changes to the base of the mechanics themselves: shrinking some bad hitboxes, adding a delay to enemy cannon fire, etc. This may have made the levels easier than anticipated, so good to know! I guess the optimal difficulty for that level is somewhere between the two extremes hahaha. Also, I became aware of how misleading the X on the island is after release, when I did the art I just thought of it as a fun artistic detail.