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Loveley game. The gameplay requires you too think a bit in advance, and it overall works together very well. As i said earier it is very remenicent of Tiny Islands, but still very much its own thing. It was a bit unclear of  "ajacent tiles" meant the 4 or 8 surounding it, but found it was just the 4 trough experimentation. The gameplay seems affected by luck quite a bit, my first game was a score of 223, but my secound with a better understanding was ~150.

The art and music is loveley too. The art was really great, great execution and palette. The hermit house looks a bit like it doesn't quite fit, but that is probalby just me.  Also noticed the castle didn't make it. Love all the uniuqe music.

Again, loveley game. Very relaxing. Seing your finished board when the score is presented could be something to keep if you are going to develop it further. Its a shame i can't study my completed board once im done.

(+1)

223 is really insane! Thanks a lot for the suggestion, I'll definitely add the possibility to see your world after a game is completed (: someone suggested to have hint at the score you will get before placing a tile, which is a good idea and will clear up confusion about the adjacent thing!

for the reliance on luck, it is a luck based game for sure. I currently have it a bit fixed up by lowering the chances to get certain things like the hermit house. sometimes, however, chance is simply not on your side. I should probably add a way to quit a level so you dont waste your time on a level with a bad start