Very interesting idea. It was a bit too straight-forward with how to get the enemy to just walk into your shot. My biggest issue is how much health the enemy has. But I loved the concept and look of it all!
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Thank you so much for the explanation. This is really helpful. It seems like everybody so far plays it more slowly and "precise". While testing during the jam showed most testers played it more like a bullet hell game, pretty much constantly spamming and dodging.
It should account for all play styles for sure, and balancing will be a biggy once I implemented everybody's ideas for improvements and made it less one dimensional and exploitable .
Feedback like yours is a real gold nugget. Thanks again :)