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(+1)

Good idea on the main twist, and the presentation feels fluid and cohesive, but there’s a few problems that kept me from feeling the fun.

Since the direction the ball, coming from a bounce, goes in is (or felt to me at least) random, there isn’t any way to strategize, and it just becomes breakout but with repeated clicking.

This is the most clear in level 3 (with the 2-deep pits. I found that I could cheese it though: just repeatedly clicking fast enough gives you an infinite jump.)

Maybe if the jumper was on an unbreakable brick at the beginning (to prevent players from just shooting up), then the bouncing direction can be less random, giving you a chance to strategize with the jumper?

(+1)

Thank you for the detailed feedback! The bounces are not supposed to be random, when the ball bounces off of the paddle, the direction is based on where the impact is on the paddle (If the ball hits directly in the middle, it should go straight up), so there's actually some control there.  Honestly I just couldn't figure out how to explain it in short so I left it out of the instructions