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Really cool idea, I'd love to see an exploration of the concept with more alloys once the rating week is over (you could even make it a story bit about merging a bunch of different alloys to escape the dungeon). Your art is also great, but I wish the UI and text had been of a similar quality, plus the text was a bit hard to read in some levels. 

Thank you! The idea is definitely to add more alloys and elements after the jam (in fact, we're already working on it). I agree completely regarding the UI, i made most of it and being a non-artist artist for the team i decided to put all efforts on the game art instead. Thank you for checking it out :)

Thank you so much! The text in particular not being to the same quality is down to me (a programmer) doing it as a sort of last minute way to add some information on how to play the game and explain the player motivations a bit more.

I'm currently working on a more powerful camera-control and dialogue system that will:

  • Let the player customize the text size
  • Add a dark background to the text to make it stand out more even when it overlaps with otherwise bright areas
  • Allow users to add their own translations to text

If there's anything that made the text hard to read that you feel like these two points does not address I'd love to hear it! :)

As Flashbox pointed out, we're also hard at work adding more alloys as that is a great way for us to add complexity in later levels while staying true to the core concept of the game.

Thanks again for the feedback! If you've got any more of it, feel free to let me (or anyone in the team) know.