Simple but elegant. Would be nice if the gun had a little more feedback (to indicate when you run out of bullets). Curious to see how it will turn out with a little more work after the jam!
Viewing post in Sloops in Spaaaaace! jam comments
Thank you! We're really happy with the positive feedback we've received for this, especially after we had to down tools! I agree that it needs a little more UI/UX feedback while playing, to give a better understanding of ammo count and what the magnet guy does. (In our plan for the jam, we intended to have a "beam" of sorts to indicate while he was active that he was pulling stuff in.