Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

OK, I am definitely jealous of the art design. The mechanism works great well done on that. The only thing there is no punishment for "Dying". So my strategy was just to spin and it works. Maybe a health bar? and then it restarts level?

(+2)

Thanks for your comment! We thought about giving the player a maximum number of lives, but everyone's got a different level of familiarity with bullet hells, so to make the game more inclusive we decided to just count the number of deaths instead, like in games like Celeste. If you'd like an additional challenge, try to pass each level with the least number of lives used.