I liked it!
I do have some things to note, but just keep in mind that overall I think it was a good story. I think that the concept was great but it doesn't take advantage of the text adventure format nearly enough. One of the amazing things about text adventures that is part of the whole reason they were so popular IMO is the free-form gameplay. Once you know the base set of commands (move, go, go to, open, pick up, etc) it can become a very immersive genre where you are effectively translating what you would do directly to the game.
Restricting the options to menus reduces that feeling, and automating the player's actions in a railroady way also does. As well, it felt like there was no direction in the narrative if that made sense - I felt the need to keep gazing into the bowl as there was no indicator of what i was supposed to be doing after I had hung up the coat.
At the end of the day, because of those restrictions, it feels like this game would have been REALLY good as a point-and-click graphical adventure in the vein of The Neverhood, Kings Quest or the Monkey Island games, and with a minor hint indicator of what the player needs to do that comes up between actions (when you finish the coat hanging, character should remark about the knitting). It already plays exactly like one but just without the visuals, rather than playing like a traditional text adventure, so giving it those extra features would just push it to another level.
Overall I really enjoyed it though. Don't take this as me being harsh; I give it a 3/5 overall, it's a pretty good adventure game especially provided the limitations of the jam. I just think it crosses genres (text adventure style presentation, point and click style adventure/gameplay) in a way that doesn't really work.