The controls and movement are solid. An aerial enemy like this would be really frustrating to fight, without the tight control you have here. I feel like the connection mechanic was a little under utilized. On a few runs I did the boss never even took advantage of it. I think there is a lot that could be expanded here that would me this awesome. Even so, what you got done is still pretty good. Good job!
Viewing post in Sorcerer Vs. Swordsman jam comments
Hi IsAnElegy!
Thank you so much for the feedback! Character control is something I spent a lot of time on, as well as AI. There were a few moves I dropped (there was once a dash attack) because I felt they made the keyboard controls too cumbersome. I am glad you enjoyed the final result!
I hear you on the balance of the block connecting mechanic. In future iterations I would definitely make that mechanic more viable. This was more of an exploration!
I would love to expand this game. I keep getting a suggestion to do so. I think I will bring it up with my team and see if its something they are interested in. Maybe drop us a follow on Itch if you want to be kept in the loop!
Thank you so much for playing the game and I am so happy you played!
Best,
Brandon from TheIndieDream