Beautifully presented, if a little hard to control. Picking up and placing the elements precisely is tricky. I often misplaced them by accident, because I was facing the wrong way. Seems like it might be better as a mouse-drag kind of thing, but I like that the character is in the puzzle too.
I like the way each puzzle area leads to the next. Took a little experimentation to find what each element did. The design of them doesn't really give enough hints to what they will do just by looking at them.
The levels that are present are fine, but not quite as good as they could be. I solved a couple of them by accident, just trying to figure out the basic controls and what the elements do. I understand the pressures of a games jam leads to quick untested level design though, and commend how polished a game you've built!