(Sorry for late feedback but feedback is feedback I guess?) The game looked and sounded great but other than jumping pits there was no variety or change in scale two very important principals in game design. Here's a video about what I mean but your work in every other aspect of the game is great!
Video about Variety and Scale:
Anyway one thing I do want to mention is I'm going to make a Game Jam Spotlight Video on my favorite games from this jam on my Game Design Analysis Channel Etra Games in a few days! So here's a shameless plug to my Youtube channel if you want to be notified of when the video releases! :