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Fantastic polish, maybe not enough gameplay testing with people who haven't been a part of making it. I had a hard time enjoying it with the tiny sphere of visibility, and a weird unhelpful pickup/drop mechanic on unlabelled unusual keys!

Doesn't help that when you're pushing, sometimes it seems to stop for no reason. I found you have to walk away by at least one tile to reset the bug.

I do love that the levels are short and concise.

There's the germ of a great game in there, just needed more playtesting.

Thanks for playing and commenting! As a solo dev, I only got one early playtester before a lot of this was properly implemented. That would have been smart to get it tested more. The logic for pushing things, picking them up, and dropping them are not working as well as I wanted. There are some finicky issues with them that would have been fixed if I had a bit more time.