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(1 edit) (+1)

Yeah when I designed the game I wanted it to be kind of a race (basically get turrets or get rekt) because I wanted to avoid players being able to play it safe with one or few turrets, sadly I didn’t manage to get enough comeback mechanics in for either side which means that whoever does well initially is basically who ends up on top.

I’ll definitely keep the number of turrets into account when adding some balance changes though, it’s a neat idea!