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The idea that your base could have blasters on it and move is incredible, I love that so much.  Thank you for such a great suggestion.

You actually already can split into smaller pieces in the current demo, that's where most of the development time went into.

I also enjoy the pillaging nature you've suggested, gold tanks just like the battery tanks are a great idea too. A little like clash of clans! Do you have any other ideas? 

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Maybe make it multi somehow :D 

Totally in brainstorm here... you could export some constructions into you own library and fight some other players structures. A bit like robot fights where you put the robot into an arena vs another team... and you spectate the result... I am sure some meta could emerge with differents tactics. No need to do it realtime tho. And you keep some scoretable of the bests :)

But I think the most enjoyable part is the construction and some story mode where you have to "make your way" and control de integrity of your structure(s).

I remember now for the split, but the thing is that it doesn't mean anything at the moment.

BTW, you could unlock some new pieces type each new level. That can be a thing to find when scavaging whatever you can :) So you'll got the progression flow and a goal at middle term. The piece could be hold by some boss tho'. The next level you'll need it to clear it or just defend yourself...

Multi as in multiplayer? Absolutely will be top of the Todo list.

I like the library idea, but it also makes me wonder what kind of automation could be added? For example a system of nodes that can build itself? Then make it fight against the enemy in an arena like you said!

A story mode? Perhaps some travellers lost in space? Any suggestions on that?

I like the idea of scavenging too, that could be very interesting. For example there could be abandoned bases on the outskirts of the map that you have to build your way over to, take out the defenses that are still running on the backup power supply, and then steal then reroute all their resources into your base. This could include blue prints / materials for structures that cannot be built by default. 

Another player made a fantastic suggestion that you could connect your nodes to enemy bases directly and pull resources from them. This mechanic would play perfectly into your suggestion here! 

What do you mean about bosses? Keep the ideas coming, this is very exciting! 

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Absolutely for the multiplayer.

The game evokes memories of some games: Dungeon Keeper (the underground digging part I suppose),

I don't know if you've ever seen that program/algorythm called "game of life". It's maybe a bit to far but have mecanics of self replicating structures could be interesting. For different purpose as explore, fight, replicate and so on.

You got it for the abandonned bases! Sounds funny and rewarding :)

For the bosses, depending on the story/universe you could have some big creatures (or other structures) trying to grab your precious ressources. Imagine those creatures attracted by light or electricity. They'll go away with a few hit first but they'll come more confident. Then they could if defeated give you the reward with those same blueprints.

One interesting thing with your ressource management is that if you have some limited core energy, you'll be forced to make choices (could be tough ones) to dismount some old constructions to build somewhere else. It could lead with some weak points in the structure where you should pay attention. Or try to grow like the enveloppe of a cell :)

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I have seen the game of life! It's insane what some people have made in that simulation, including a giant simulator of the game of life itself! 

I love the idea of giant creatures attracted to light/electricity, perhaps it even bothers them hence why they're trying to destroy you (the electric field gives it a headache?). It would give players an incentive not to get too big. I also like the idea that they get scared at first but get more confident and start to get more aggressive once they've checked you out from a distance.

I love the idea of having to destroy structures and recycle because you're low on resource, and that it could create weak points because of limited resource. Perhaps there's a second resource (metal) that has to be conserved. 

I also love the metaphor of a cell, that's really interesting. 

Do you have any other thoughts? Also your ideas are amazing, I would love your input throughout development.

Not any other ideas right now, but I'll check the discord for sure :)
Have a look at this video, maybe it can trigger some more ideas: 

(and the channel is really interesting and inspiring btw)