Thanks for the feedback! Definitely agree, the features are there but the balancing and concept of our risk/reward system just wasn't there in time. The idea for having to place tiles with more enemies and such was originally that you needed the EXP the level up and make sure the next floor down wasn't too strong for you, and to get more items - but without having time to balance what map fragments the player was given, it definitely is possible to just avoid playing threats altogether or allow for paths around when necessary. Hopefully stuff we will solve in a post-jam version!
Cheers again for your feedback