Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

My experience play by play with the game:

- Oh cool, it looks like Metroid Zero Mission, this looks competent.

- *Jumps* Oh, OK, the physics are Ghosts 'n' Goblins style where you can't change course mid-air.  That's more realistic I guess, but it makes these jumps harder.

- *Grabs power-up* Oh, neat, I can fly and shoot now, this is a really neat and cool power-up, I like this. *Dies by flying into beam grid*

- So then I decide to go left at the start and wind up flying straight up into the void.  Hmm, maybe I flew too high.  *Lands inside the wall*  Well, I guess true to Metroid, this has secret worlds.

- After falling in the water, I go right at the start now.  I collect a different power-up now, one that makes you invincible and/or invisible.  I proceed to get stuck between some pillars for a bit but make it out and head back left.

- Before finding a use for the invisibility power-up, I find one gives you the ability to shoot.  I run to the right firing liberally and then I Won?

Anyway, it looks great, and has a lot of mechanics, enemies, power-ups and everything, but the level design definitely needs a bit of work.