Such a cool concept! This game definitely had a lot of potential to grow into something much larger, and can definitely see this idea expanded into a full adventure / rpg kinda game. The writing is also really funny! (props for using the word aggrandized)
As other people have pointed out, I think some good quality of life improvements would be making the difference between taking and replacing a word more obvious, preventing the player from moving if there is more dialog (it took me a while to realize characters had more to say), and making the "clickable" area for a word a little bigger (maybe even make it drag / drop instead of click?). Other than that, this is a really solid foundation, especially for a first jam! Well done