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The art is extremely good! However I think the gameplay could use a bit more tweaking.

Some things to consider for a post jam build if you do one:

- The text at the very top for Score and High Score is tiny! Especially on my high resolution monitor.

- When I just barely hit the ball it gets caught in my collision box and makes an awful sound. What this ought to do is instead (in my opinion) is act as if I bounced the ball up. Essentially, cheat in the player's favor.

- I had a few instances where the ball just bounced back and forth in the exact same two spots in a sort of deadlock. The bullets helped break me out of it but it wasn't fun. I wonder if you can some way detect that that's happening and break out of it automatically?

- The ball bouncing off the bullets is a really great twist! But the bullets are really hard to see against the background. I think they should be a bit bigger and have a more contrasting color from the background. They should be visible in thumbnail screenshots of the game. Also consider experimenting with bullets of different shapes.

- I noticed bullets bounce off the paddle but that didn't feel like it made any meaningful impact. I wish that the bullets bouncing off did... something. I'm not sure what that is, maybe that's a place where you can introduce another mechanic? Just a thought.

Whew, sorry for the wall of text. I guess I had a lot of thoughts!

(+1)

Thanks so much for the feedback. We noticed some of the same things you did, and definitely want to address it after the jam is over! I love your ideas, and my jam partner and I both really enjoyed Function Conjunction. Best of luck!