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(+1)

I love the idea! It took me a bit to realize how they did different things but the level design eased me into it. Since the levels are isometric, I kind of wish their movement was too. Otherwise, great level design and clever puzzles!

(+1)

I'm glad to hear the level design worked as intended! I'll take the full blame for the movement issue as i chose a bad angle and it became impossible to line up the movement smoothly, but that's probably the biggest lesson i learned from this whole project...

Thank you for your feedback and thank you for supporting our game!

(+1)

(Hopefully not explaining something you already know!)

Since you have what looks like a 1:1 isometric projection, you can change the movement mapping from:

Up: (0, 1) => (1, 1)
Right: (1, 0) => (1, -1)
Down: (0, -1) => (-1, -1)
Left: (-1, 0) => (-1, 1)

Or something similar. Note that the vectors above are not unit length, so you might need to change it to something like UP: (sqrt(0.5), sqrt(0.5)) if you're multiplying by some speed.


Otherwise I don't think it was a bad idea to use isometric, it makes the art much more interesting to look at than a plain projection :D I do agree it takes more effort to work in though... Still, great job! There are a ton of great features for the amount of time you had.

(+1)

Naww, i really appreciate it! And the projection is actually a bit weird as it's 33% wider than it's tall (240x180 for the ground iirc) which makes it possible but really hard to adjust it perfectly so i just settled with "good enough" because of the time haha... I appreciate the thought tho, thank you very much! ^^

(+1)

Ahhh I see. I totally understand :P Although I gave feedback on it, it makes sense that this was cut. It probably affects the experience a lot less than polishing up another feature. Solid scoping decision :)

(+1)

Thank you for understanding, it's still very much appreciated, and thank you again for the support <3