Nice presentation! I liked the combination of bullet-hell and platformer -- felt very fresh. The music and art also fit together really well. The neon effect on things that hurt was a nice visual touch. The only problem I had is that some levels felt like I was dying from something unavoidable, like the spinning laser in the first level on the lower of the terminals. Maybe a tiny barrier in the way could help with avoiding inevitable hurt. I finally got past it by dodging all the other bullets so that I could conserve my health for getting hit by the laser. On the other hand, I really appreciate the automatic health recovery.