What an interesting idea! Escape room was a good choice here. I do wish the puzzles were a little less straightforward, but also I couldn't figure out (what I assume is) the last one in the 3-d version, so maybe I'm speaking too soon. I like how you matched the style between the two games. Some indication of whether I'm close enough to click on something would have helped. It happened a couple of times where it looked like something wasn't clickable but actually I was slightly too far away and was clicking on thin air. All in all a neat experience!