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Wow! This was challenging mainly because we are so trained to have a jump button in platformers so having to remember not to hit "space" but rather "connect" to something and use physics to make the platforming took some time but it is a very unique interpretation the game. One thing to consider is making the intro a little easier. I died like 15 times and was about to give up when, out of luck, I managed to gain enough momentum to glide through the first set of obstacles and started to move up...then I felled down and I didn't like the idea of having to do it all over again. If you were going for a rage like game then I get it, but if that was not the intention then I recommend slowly increasing the difficulty. For example, instead of starting with a pit and needing momentum, maybe start with a simple "Here's a slightly higher edge" but since you cannot jump, here's a block to use the magnet on and get the hang of things without dying since I'm trying to climb a short step... or something like that would've made it a lot easier to help someone like me ease into things. :D